From there the capture data gets cleaned up in Vicon IQ
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After the data is cleaned up, it is export as a C3D file, and the capture marker data is imported in motion Builder, where the markers are matched up to an "actor," something resembling the Michelin Man and the action is double checked.
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Then import the character data from Maya, and drive those characters with the actors (which I can then hide). Then i plot out each capture tack I am currently working with, for each character, where it creates the keyframes from my skeleton. After this, I use MotionBuilders story tool to blend that different motions from different takes together into one continuous action.
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Hand animation is not captured with the MoCap data, instead I have the hands rigged to animate in maya. This rig holds up prefectly, so far, even with the move from Maya to MotionBuilder back to Maya and then maya 2009. Once I have my bodies where I want then, I go through a keyframed the hands
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