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Chester - Thesis Blog
Tuesday, April 7, 2009
Character Development, Part 4
Ah, the new shoes and the finished models.
After this they were rigged to use in MotionBuilder, which is where the characters meets the Mo-Cap.
Finally, we are at texturing. I wanted something old school, but wants to make sure the colors aren't too dark or light...
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Character Development, Part 4
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