The faces are animated by swapping out the textures and rerendering out certain frames before compositing. They way the toon shader works, I have to have a normal and shadow version of each texture...
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How does this layout? Well, it's based on a UV map that Anthony generated out of Maya for me to use in Photoshop to alter. Here is martins' expression of concentration with the UV map turned on...
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Some others...
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